00001 // Copyright 2008 the V8 project authors. All rights reserved. 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions are 00004 // met: 00005 // 00006 // * Redistributions of source code must retain the above copyright 00007 // notice, this list of conditions and the following disclaimer. 00008 // * Redistributions in binary form must reproduce the above 00009 // copyright notice, this list of conditions and the following 00010 // disclaimer in the documentation and/or other materials provided 00011 // with the distribution. 00012 // * Neither the name of Google Inc. nor the names of its 00013 // contributors may be used to endorse or promote products derived 00014 // from this software without specific prior written permission. 00015 // 00016 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00017 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00018 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 00019 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 00020 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 00021 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 00022 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 00023 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 00024 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00025 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00026 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00027 00028 #ifndef V8_V8THREADS_H_ 00029 #define V8_V8THREADS_H_ 00030 00031 namespace v8 { namespace internal { 00032 00033 00034 class ThreadState { 00035 public: 00036 // Iterate over in-use states. 00037 static ThreadState* FirstInUse(); 00038 // Returns NULL after the last one. 00039 ThreadState* Next(); 00040 00041 enum List {FREE_LIST, IN_USE_LIST}; 00042 00043 void LinkInto(List list); 00044 void Unlink(); 00045 00046 static ThreadState* GetFree(); 00047 00048 // Get data area for archiving a thread. 00049 char* data() { return data_; } 00050 private: 00051 ThreadState(); 00052 00053 void AllocateSpace(); 00054 00055 char* data_; 00056 ThreadState* next_; 00057 ThreadState* previous_; 00058 // In the following two lists there is always at least one object on the list. 00059 // The first object is a flying anchor that is only there to simplify linking 00060 // and unlinking. 00061 // Head of linked list of free states. 00062 static ThreadState* free_anchor_; 00063 // Head of linked list of states in use. 00064 static ThreadState* in_use_anchor_; 00065 }; 00066 00067 00068 class ThreadManager : public AllStatic { 00069 public: 00070 static void Lock(); 00071 static void Unlock(); 00072 00073 static void ArchiveThread(); 00074 static bool RestoreThread(); 00075 00076 static void Iterate(ObjectVisitor* v); 00077 static void MarkCompactPrologue(); 00078 static void MarkCompactEpilogue(); 00079 static bool IsLockedByCurrentThread() { return mutex_owner_.IsSelf(); } 00080 private: 00081 static void EagerlyArchiveThread(); 00082 00083 static Mutex* mutex_; 00084 static ThreadHandle mutex_owner_; 00085 static ThreadHandle lazily_archived_thread_; 00086 static ThreadState* lazily_archived_thread_state_; 00087 }; 00088 00089 00090 class ContextSwitcher: public Thread { 00091 public: 00092 void Run(); 00093 static void StartPreemption(int every_n_ms); 00094 static void StopPreemption(); 00095 static void PreemptionReceived(); 00096 private: 00097 explicit ContextSwitcher(int every_n_ms); 00098 void WaitForPreemption(); 00099 void Stop(); 00100 Semaphore* preemption_semaphore_; 00101 bool keep_going_; 00102 int sleep_ms_; 00103 }; 00104 00105 } } // namespace v8::internal 00106 00107 #endif // V8_V8THREADS_H_